Empty Empty

An activity that does nothing when it executes. Occasionally you may need to use an activity that does nothing, for example when a fault needs to be caught and suppressed. You can also use the Empty activity to provide a synchronization point in a flow.

To build an empty activity:

  1. From the palette, drag an Empty activity to the BPEL Editor.
  2. Choose which activity you want to use to replace the Empty activity. You have four options: Invoke, Assign, Receive, or Reply. These options are available in the Properties view.
Related Topics
Bullet Understanding Activities